Presented By EA
Titanfall is arguably the biggest launch this year for any platform. That was apparent at last night’s SXSW launch party with Major Nelson, as fans lined up covering a nearly an entire block radius. With visitors there to enjoy a few laughs and share a couple of drinks, the general feeling was intense for the mech-styled shooter game. Grown men had that glow in their eye, mainly seen from children, playing the killer-app title. When the kiosks completely filled, lines started building from not only the fans, but media and casual visitors.
During my first session with the retail version, I noticed smoother gameplay in comparison to the beta. The servers were top-notch for the private event, as gamers were leveling up fast in their session with the shooter. If Titanfall is this great at changing the perception and landscape of first-person shooters, we hope the world will be ready for Titanfall 2. Another thing we noticed playing at SXSW was every kiosk had the limited edition Titanfall controller.
It provided some of the best precision gameplay we’ve ever encountered, from long-distance sniper aiming to up close and personal melee attacks. For those of you wondering if it’s just a “normal” Xbox One controller with a Titanfall sticker on it, you will be in for a treat if you purchase the controller. If you thought first-player shooters were intense before, Titanfalls’s initially uncanny approach to the genre takes things to another level.
Transitioning back to the gameplay, whether you’re wall running, frantically jumping as a pilot, or scoping out the landscape of a situation in a Titan you’ll rarely ever have a dull moment. There was one instance where I left for a water break and had to wait in line for another 30 minutes before my next session. The gamer, whose chair I took when he left, ranked up to a level 15 he said in a short time. He obviously came back and stood directly behind me giving me pointers not to hinder “his” stats during the launch party. Although the game is 6v6 multiplayer, it felt like 30 characters were on the screen during each match, which shouldn’t be a complaint for any gamer.
Released by EA Games, the movements felt really fluid as well, with everything feeling in synch, from going the solo route to creating a game plan with fellow squad base members. We played through the majority of the maps, which seem like they won’t get overplayed due to the lengths and fast paced environments. When the smoke cleared, it was obvious this would be a console seller, even heading into holiday 2014. For Respawn Entertainment’s initial solo entry into the gaming world, they’ve made a great first impression with Titanfall.
Titanfall is available now on Xbox One.
#Titanfall #SXSW